I have completed DBGA's online course in Game Design, and I'm currently working on my Master's thesis in Games (Design Track) at the IT University of Copenhagen.
Education
2023 - Now
MSc in Games (Design Track) at the IT-Universitetet i København
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Currently working on my Master Thesis' Project:
I am currently in the process of completing ITU's Master's course in Games (Design Track) and working on my thesis project with Hallur Kristinn, Hanna Katriina Salomaa and Mikkel Iuel. Our thesis will be about studying the application of different design methodologies, and it includes the production of a two-players local co-op videogame. I'm contributing as academic researcher, project manager, gameplay designer, level designer and UI designer.
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Elective Independent Group Project:
In the third semester of ITU's Master's couse in Games (Design Track) I've developed with Team Froggames a turn-based strategy videogame prototype in which I've contributed as level designer, QA, and user experience designer.
Game Programmers: Thomas Ovesen Markussen, Thor Lyster Lind
Game Designers: Małgorzata Maria Mikosz, Laura DeCarli
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Making Games Group Project:
For the course Making Games from ITU's MSc in Games (Design Track), I contributed as lead game designer, gameplay designer and level designer to the development of a 3D platformer titled Bulb's Escape with WATT?!! Playhouse Production.
Game Programmers: Rasmus Højmark Falden, Alexandros Anemiogiannis, Ezequiel Padillo Molina
Game Designers: Laura DeCarli, Emma Kirk Jeppesen
Producer: Thim Daniel Hansen
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I learned:
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to refine my game design methodologies and processes;
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to design gameplay for cooperative, puzzle and platformer videogames, as well as gameplay for cardgames and boardgames;
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to design and implement levels for 3D platformers and turn-based strategy videogames on tiled maps;
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to plan and conduct playtests to answer design questions, evaluate prototypes and games, study player's decision-making processes and for quality assurance;
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to use prototyping as a tool of academic research;
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to analyze formal elements of videogames (e.g., narrative forms, game mechanics, design patterns, etc.) on an academic level both for essays and for solving problems in projects I've worked on;
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to conduct academic research on games, narrative in videogames, players, gaming cultures, modding cultures and game production.
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2022 - 2023
Digital Bros Game Academy | Online Blended course in Game
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Certificate:
I followed an online blended course in Game Design taught by Derek Hartin at Digital Bros Game Academy to develop more practical skills as a game designer and begin to create a portfolio of games.
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Level 2 Group Project:
For DBGA's course in Game Design Level 2, I contributed as game designer and project manager to the development a small 2D mobile game titled Goldash with Qizue Team.
Game Programmer: Cristian Ghiorzi
Game Designers: Michele Buonocunto, Sebastiano Clon, Laura DeCarli
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Level 3 Group Project:
For DBGA's course in Game Design Level 3, I contributed as game designer and project manager to the development of a 3D action game for PC titled Nightmare Slayer with Team Impostosaurus.
Game Programmers: Gianluca Colombo, Amiel John Hilario, Emiliano Petrillo
Game Designers: Laura DeCarli, Alessandro Protase, Fabio Secci
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I learned:
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about game design principles, concepts, and methodologies;
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to write documentation for development (pitch documents, game design documents, walkthrough documents, playtesting and fine-tuning documents, bug reports, project reports);
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to write analyses for development (mechanical analysis, level analysis, game systems analysis, player experience and progression analysis, menu analysis, competitive analysis, market analysis);
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to create prototypes both on paper and in-engine (Unity and Unreal);
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to use Unity (prototyping, terrain tools, cinemachine, creating level blockouts, C# basics, introduction to animations and to shaders);
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to use Unreal (prototyping, terrain tools, creating level blockouts, Blueprints basics);
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to use Inky to create branching dialogues;
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about methodologies for developing games in an interdisciplinary team (divergent and convergent ideation, agile and scrum workflows, backlogs, etc.).
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2018 - 2022
IULM University of Milan | Bachelor's Degree in Communication, Media and Advertising
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Degree:
I pursued my Bachelor's Degree in Communication, Media and Advertising at IULM University of Milan to develop a deeper knowledge of the theories, studies and history of different forms of media.
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Thesis:
In my Bachelor's Thesis, The player as co-narrator: This War of Mine, a case study, I analyzed the player's role in the co-creation of a videogame's narrative.
Supervisor: Matteo Bittanti
Co-Tutor: Gemma Fantacci
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I learned:
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to do academic research, analysis and writing;
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about semiotics;
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about study of the history, theories, languages and production practices of different forms of media such as cinema, theater, radio, tv, journalism, literature, song and multimedia;
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about sociology and methodology of sociological research at an introductory level;
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about the theories and practices of advertising and psychology of audiovisual communication for advertising;
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about public and political communication;
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about political economics theory.
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2014 - 2018
Cantonal Lyceum of Lugano 1 | High School Degree in Economics and Law
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Degree:
For my first level of secondary education I have chosen to pursue a high school degree at Liceo Cantonale Lugano 1 in my hometown, with a focus on economics theories and methodologies and on Swiss and international law.
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Thesis:
For my high school thesis, The Violets Have Withered, I chose to write an analysis of Ophelia’s character (from Shakespeare's play The Tragedy of Hamlet) interpreted by Mariah Gale in the 2009 television film adaptation directed by Gregory Doran.
Supervisors: Michela Broggi & Vanessa Cremona Visentin
Skills & Expertise
Formal and professional education:
On a Master's level:
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Academic Research
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Academic Analysis
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Academic Writing
Game Design on a Master's and junior level:
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Game Design Documentation
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pitch documents
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game design documentation (boards, wikis, textual documents, etc.)
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walkthrough documents
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playtesting and fine-tuning documentation
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bug reports
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project reports
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Analysis for Game Development
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mechanical analysis
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system analysis
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player experience analysis
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competitive analysis
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market analysis
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Gameplay Design
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single mechanic games
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2D mobile games
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3D action PC games
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2D and 3D platformers
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cooperative videogames
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cardgames
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boardgames
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Development in Unity Engine
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prototyping
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cinemachine
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terrain tools
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Game Narratives
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world-building research
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writing with Inky
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active screenplay writing
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Prototyping
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on paper
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in Unity
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in Unreal 4
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iterative prototyping
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Game Development in a Team
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project management (groups of up to 5 people)
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divergent ideation
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convergent ideation
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working in an interdisciplinary team
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scrum and agile workflows
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project presentations and reports
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keeping backlogs
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Level Design
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walkthrough documents and layout maps
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blockouts and implementation in-engine
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building the final environment
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UI Design
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flow diagrams
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menu analysis
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mockups
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Soft skills:
Self-taught learning:
Learned during my academic education and from working on team projects:
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Creative thinking
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Problem-solving
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Organization
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Time management
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Teamwork
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Communication
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Listening skills
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Conflict resolution
Learned at a amateur level to pursue various projects:
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Creative Writing (fiction writing)
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Image Editing (Gimp, Krita, Paint)
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Audio Editing (Audacity)
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Video Editing (ShotCut)
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Microsoft Office, LibreOffice
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Photography (digital)
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Graphic Design (analogical and digital)
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Website Design (Wix)
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Online Community Organization (Discord server)